local liegong = fk.CreateSkill{
    name = "cpt11__liegong",
}

Fk:loadTranslationTable{
    ["cpt11__liegong"] = "烈弓",
    [":cpt11__liegong"] = "当你于出牌阶段内使用【杀】指定一个目标后，若其手牌数不小于你的体力值，则你可以令其不能使用【闪】响应此【杀】。",

    ["$cpt11__liegong1"] = "百步穿杨！",
    ["$cpt11__liegong2"] = "中！",
}

liegong:addEffect(fk.TargetSpecified, {
  anim_type = "offensive",
  can_trigger = function(self, event, target, player, data)
    return target == player and player:hasSkill(liegong.name) and
      data.card.trueName == "slash" and player.phase == Player.Play and
    data.to:getHandcardNum() >= player.hp
  end,
  on_use = function(self, event, target, player, data)
    data.disresponsive = true
  end,
})

return liegong